Fighter 1
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full rules text
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Core only
Class
Class
Origin
Heritage
Culture
Background
Destiny
Abilities
Method
Enter directly
Point buy
Standard array
Roll 4d6 drop lowest
Roll
Equipment
Armor
Shield
Add weapon
Feats
Add feat
Decisions
Clean up stale picks
Attacks
Saving throws
Skills
Spells
Add spell
Maneuvers
Features
Every pick and where it came from
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